source_comment2 new value: But this is where it all goes a bit downhill. You see, the title screen graphics are fake. The main game looks nothing at all like the SEGA title, the visible size is tiny and the frame rate on the animations is diabolical (It can even hurt your eyes). I’ve played Sonic Jam on the Tiger Game.com console which included fake screenshots on the box, but this is the first time I’ve come across faked screenshots in-game.
And the music? It was made by Jason C. Brooke, whose other musical accomplishments mostly appear to be Sega conversions to the system. Not a musical genius by any stretch, his music isn’t helped by being mixed extremely low past the title screen. These recordings have them recorded at their optimum volume levels. I will say that Splash Wave is inventive and this is well worth trying out to compare with Sega’s stellar efforts. An interesting offshoot of Sega history.
One last minor note, I’ve named the tracks according to their real titles. They attempt to do this on the sound test in the Amiga game, but they’ve swapped the titles of Magical Sound Shower and Passing Breeze. I’ve swapped them back to keep a consistency with the real track names and our own Mega Drive soundtrack recording.
Tracklist:
1. Introducing Outrun
2. Magical Sound Shower
3. Splash Wave
4. Passing Breeze
old value: But this is where it all goes a bit downhill. You see, the title screen graphics are fake. The main game looks nothing at all like the SEGA title, the visible size is tiny and the frame rate on the animations is diabolical (It can even hurt your eyes). I’ve played Sonic Jam on the Tiger Game.com console which included fake screenshots on the box, but this is the first time I’ve come across faked screenshots in-game.
And the music? It was made by Jason C. Brooke, whose other musical accomplishments mostly appear to be Sega conversions to the system. Not a musical genius by any stretch, his music isn’t helped by being mixed extremely low past the title screen. These recordings have them recorded at their optimum volume levels. I will say that Splash Wave is inventive and this is well worth trying out to compare with Sega’s stellar efforts. An interesting offshoot of Sega history.
One last minor note, I’ve named the tracks according to their real titles. They attempt to do this on the sound test in the Amiga game, but they’ve swapped the titles of Magical Sound Shower and Passing Breeze. I’ve swapped them back to keep a consistency with the real track names and our own Mega Drive soundtrack recording.
Tracklist:
1. Introducing Outrun
2. Magical Sound Shower
3. Splash Wave
4. Passing Breeze
[Note: Release originally had a CD-quality download option as well, but these files were unfortunately unable to be acquired.] source_comment2 new value: But this is where it all goes a bit downhill. You see, the title screen graphics are fake. The main game looks nothing at all like the SEGA title, the visible size is tiny and the frame rate on the animations is diabolical (It can even hurt your eyes). I’ve played Sonic Jam on the Tiger Game.com console which included fake screenshots on the box, but this is the first time I’ve come across faked screenshots in-game.
And the music? It was made by Jason C. Brooke, whose other musical accomplishments mostly appear to be Sega conversions to the system. Not a musical genius by any stretch, his music isn’t helped by being mixed extremely low past the title screen. These recordings have them recorded at their optimum volume levels. I will say that Splash Wave is inventive and this is well worth trying out to compare with Sega’s stellar efforts. An interesting offshoot of Sega history.
One last minor note, I’ve named the tracks according to their real titles. They attempt to do this on the sound test in the Amiga game, but they’ve swapped the titles of Magical Sound Shower and Passing Breeze. I’ve swapped them back to keep a consistency with the real track names and our own Mega Drive soundtrack recording.
Tracklist:
1. Introducing Outrun
2. Magical Sound Shower
3. Splash Wave
4. Passing Breeze
[Note: Release originally had a CD-quality download option as well, but these files were unfortunately unable to be acquired.]
old value: But this is where it all goes a bit downhill. You see, the title screen graphics are fake. The main game looks nothing at all like the SEGA title, the visible size is tiny and the frame rate on the animations is diabolical (It can even hurt your eyes). I’ve played Sonic Jam on the Tiger Game.com console which included fake screenshots on the box, but this is the first time I’ve come across faked screenshots in-game.
And the music? It was made by Jason C. Brooke, whose other musical accomplishments mostly appear to be Sega conversions to the system. Not a musical genius by any stretch, his music isn’t helped by being mixed extremely low past the title screen. These recordings have them recorded at their optimum volume levels. I will say that Splash Wave is inventive and this is well worth trying out to compare with Sega’s stellar efforts. An interesting offshoot of Sega history.
One last minor note, I’ve named the tracks according to their real titles. They attempt to do this on the sound test in the Amiga game, but they’ve swapped the titles of Magical Sound Shower and Passing Breeze. I’ve swapped them back to keep a consistency with the real track names and our own Mega Drive soundtrack recording.
Tracklist:
1. Introducing Outrun
2. Magical Sound Shower
3. Splash Wave
4. Passing Breeze source_rominfo new value:
old value: Other source_d_date new value: 2023-11-16
old value: 2023-09-22 source_d_date_info new value: 1
old value: 0 |