hkA »
2016-04-14 08:03:55
now:
SD Gundam World - Gachapon Senshi - Scramble Wars - Map Collection (Japan) [b]
fix:
SD Gundam World - Gachapon Senshi - Scramble Wars - Map Collection (Japan) (Disk Writer) [b]
--
The current number in the file list is invalid.
0039:10->0F
It was sold only in the disk writer.
reference:
http://park19.wakwak.com/~fantasy/fds/softlist/fds_all.htm
|
|
C. V. Reynolds »
2016-04-14 19:44:45
The file is not invalid. It was dumped by our own HardcoreHubz. The disk itself would need to be invalid in that case.
Conclusions: Either A: The disk writer allowed that byte to be 10, or B: The game wasn't exclusive to disk writers.
I'd bet on conclusion A.
That link suggests a lot of our files need to potentially be marked with "Disk Writer".
Thank you. I'll check into all this.
|
|
hkA »
2016-04-15 09:41:16
Current disk can not boot .
Error No.24 will be displayed .
Data of Ototo is file list 15.
>ファイル数 15
At least the data is suspicious.
|
|
C. V. Reynolds »
2016-04-15 21:31:26
Something is certainly wrong. Perhaps the disk itself really is invalid.
This may call for a "trusted modification" to fix this for now. Regardless, we should be sure it isn't the emulators failing this. Can you or anyone else try to run this on a real system?
I'll also ask HardcoreHubz to redump if possible.
Thank you.
|
|
C. V. Reynolds »
2016-04-15 21:55:48
I was mistaken about the byte in question. It's a checksum byte. Certainly odd.
Both wild examples of this game have the same "10" in that location, but not 0F. I don't understand this. Three dumps with the same checksum bytes in the header. We should definitely check to see if it works on a real console.
|
|
C. V. Reynolds »
2016-04-15 23:09:20
Never mind. I figured out what was wrong.
It was my fault because, get this, I was trying to rigidly follow Ototo without regard to what it meant. I thought I could edit things correctly, but no. "Getting too big for my britches" and whatnot.
I apologize.
For reference: Despite Ototo's site saying the game creates the "GAMESAVE" file... you don't want to edit out the GAMESAVE file. It just doesn't work then. Maybe it's different on a sealed disk, but on a used disk? Modifying can be bad, even if you're pretty sure you're making the right move.
Long story short? I clipped too much out while removing the save data! Stupid me!
As for why I missed this? I only tested BEFORE and forgot to test AFTER. This should be a lesson in a few things. One of which is that I work hard, but am too prone to mistakes currently. I'm always looking to improve however, and I appreciate anyone's support in making me better. Thank you.
|
|
C. V. Reynolds »
2016-04-15 23:18:37
If anyone has the previous mistake and wants to repair it:
Replace bytes 51052 through 51068 (DEC mode) or C76C through C77C (HEX mode) with the following:
03 0F 80 47 41 4D 45 53 41 56 45 00 65 80 04 00 04
|
|