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 arcade -> physical=0
 
Argument: Generic , Reference: 3521 , Closed by: root
coraz @ 2013-05-13 04:08:41

this and all other arcade which were not in snes carts but extracted from arcade PCB should go in physical = 0 just like the rest of extracted roms

thank you
LoganB @ 2013-05-19 06:27:22

The SNES arcade roms are physical=1, as they're from pcbs that would then be attached to the machine, just like carts to the console. These pcbs are interchangeable between machines, also like carts. What about this makes you think that these aren't physical?
C. V. Reynolds @ 2013-05-20 04:37:49

It's because that argument can be extended to many things beyond just PCBs. A game's source code is still on a hard drive that connects to a computer, so why would it not be physical? What would NOT be physical? It just keeps going in a circle.

I think the "physical" tag was not (originally) meant to be taken so literally, and was created for the Arcade ROMs to begin with (I distinctly remember a "don't worry about the Arcade games showing up, because they'll be hidden by default soon" message). However, I am logically bound to treat the arcade units as physical until I receive word otherwise, due to the naming. Perhaps a rename is in order, to differentiate between cart and not cart?

Personally, I don't like the idea of having Arcade games in the dat in the first place, as it isn't an Arcade dat, but a SNES one. However, I (of course) don't own the dat.
LoganB @ 2013-05-20 17:19:48

Personally, I believe the physical tag to mean that it was dumped from media that would be inserted into the device in question, whether official or not (thus rules out anything compiled from source code, but not, for example, the Tyrannosaurus Tex prototype found on a Bung flashcart).
coraz @ 2013-05-22 03:19:53

1. snes arcade (nss or sfcbox) had completely different cartridge format
2. snes arcade had also hardware extensions and a snes console can not run properly snes arcade titles

source : MAME source code
src/mame/drivers/nss.c
src/mame/drivers/sfcbox.c

Just like games coming from dev discs were excluded from physical, so must be snes arcade and everything which has been extracted and did not exist in a media that could be inserted in a SNES console, don't take "physical" too literally and instead think "extracted"
C. V. Reynolds @ 2013-05-22 07:09:23

I agree with you, coraz, and I've wanted to remove "physical" from the Arcade entries for plenty enough months. I'm just not yet sure if I should do it. I like your argument, though (and someone I've spoken to had a similar argument). I'll probably change it whenever I decide to in the near future, unless someone has a more convincing argument than yours (and barring someone above me on the ladder saying not to). An arcade unit is actually still "physical" in a literal sense, of course, but I do like the idea of keeping the default settings of the dat to be only for carts that run in the SNES/Super Famicom.

And if anyone still wants them in their own personal dat, they only have to specify that they do anyway. They'll still be in the database, just like Star Fox 2.
LoganB @ 2013-05-22 07:17:20

I admit defeat, as that seems perfectly reasonable.
coraz @ 2013-05-22 10:17:06

I believe the term physical is improper since no matter what, it HAS to be physical at some point or another, whether it is stored in a rom chip, in a dev CD or in some chunks of a modern hdd. There is no such thing as a non physical game living in some spiritual world... which is why I'm saying to not take it too literally, I believe the meaning behind it was always to separate stuff working as is in the console from stuff which need to be extracted from a media and injected into another.