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Mabeopcheonjamun DS (Korea) — bad dump
 
Category: ROM data
Reference: 3659
Closed (accepted) by: root.
zg » 2009-05-03 17:07:28

this game is a bad dump. 112k of data at offset 0x2f90000 overwriten by data from offset 0x5cd0000. as result font file StoryMode/font/hanja_40.NFTR is corrupted by data from soundfile StoryMode/sound/sound_parent.sdat.
kazumi213 » 2009-05-05 05:34:11

Well, both "hanja_24.NFTR" and "hanja_40.NFTR" fonts are corrupted indeed. Previous font to "24" ("hangul_16.NFTR") and next one to "40" ("hanja_48.NFTR") are both ok (tested on NFTRedit by DarthNemesis).

How did you find that? Is the game crashing at some point? I can't really test a Korean game like this one.
zg » 2009-05-05 12:25:59

the font loading routine checks 1st four bytes for 'RTFN' tag. if bytes dont' match — routine calls OS_Terminate. this is not crash but result similar — game freezes. this happens not far from start, so you dont need a big korean knowledge (i dont' have any :)) to see it.
kazumi213 » 2009-05-05 14:10:54

Ok, I see, after a video of a bunch of people jumping from trees over a poor guy in green.

I'll mark this entry as [b] and leave this discussion open for some time.

Thank you zg :)